Priorities
- Two or three Mountains. Almost every spell in the deck costs one or two mana, so two lands already cast most of your hand, and the draw-two spells find the third land or more spells as needed.
- A draw-two spell. Grab the Prize, Highway Robbery, or Faithless Looting is what makes the rest of the hand work. It turns Fiery Temper into a one-mana spell, it is the way Sneaky Snacker reaches the battlefield, and it refills your hand.
- A damage-per-spell creature. With Kessig Flamebreather or Guttersnipe on the battlefield, every instant or sorcery you cast afterwards deals extra damage, so a hand with one is worth more than the same hand with another burn spell.
- A discard payoff. Fiery Temper or Sneaky Snacker makes the discard from your draw-two spell free. Without one, the discard usually costs you a real card, unless it is a spare Mountain or a you can still flash back.