Introduction
Dimir Control is the blue-black deck that says no to everything. It trades Counterspell and cheap removal such as Snuff Out for whatever the opponent plays, pulls ahead on cards through Baleful Strix, Lórien Revealed, and the monarch from Thorn of the Black Rose, and then wins in the air with a flock of Bird tokens from Murmuring Mystic. It occupies a small corner of the field at 1.4% of the metagame, so most opponents will see it only occasionally.
The deck has posted strong recent finishes. Lorenzo Bergamini won the paper event in Milan on September 27 with Dimir Control and Stefano Belloni reached the top four of the same tournament; Karol Guzy took third at Katowice on September 19, Kampo finished second in the September 29 Challenge, and copies posted a steady run of league 5-0s and Challenge Top 8s through the end of September.
The deck beats the midrange and control decks that try to trade with it one for one, because its answers line up cleanly against their threats and the monarch wins the long card race, and it beats combo decks that need a key spell to resolve into open counter mana. It is favored against Monster Tron, Elves, Spy Combo, Grixis Affinity, Esper Affinity, and Jeskai Ephemerate, and slightly favored against Dimir Faeries.
It struggles against aggressive creature decks that get under the answers before the tapped lands and double-blue mana are ready, and against the blue creature decks whose evasive attackers connect through the blockers and take the monarch away. It is unfavored against Mono Red Madness, Blue Terror, Mono Red Rally, Familiars, Dimir Terror, White Aggro, and Gruul Ramp.
General Strategy
Dimir Control wants every game to be long, and it earns that by making sure nothing the opponent plays survives. Counterspell stops the spell on the way in; Cut Down, Cast Down, and Snuff Out kill the creature that resolved; Baleful Strix blocks whatever slipped through and replaces itself on the way. Apart from the card Baleful Strix draws, none of these trades gains ground on its own, and that is fine, because the cards that do gain ground, Thorn of the Black Rose, Lórien Revealed, and Murmuring Mystic, only pay off on a quiet board. The priority that matters most is therefore keeping the board empty of anything that can attack you before you commit an engine piece. A Thorn cast into an unanswered creature hands the opponent the extra card you wanted for yourself, and a Mystic cast while you are behind never gets to cast the spells that make it dangerous.
The engine runs on cards rather than damage. Baleful Strix draws a card as it enters, Lórien Revealed and Plunder the Trollshaws refill the hand, and Thorn of the Black Rose makes you the monarch, which draws you a card at each of your end steps until an opposing creature deals combat damage to you or the opponent becomes the monarch some other way. Once Murmuring Mystic is in play, every instant or sorcery you cast also creates a 1/1 flying Bird, so the same cheap removal and draw spells that were keeping you alive start building the board that wins. The deathtouch creatures and the Birds then block the attackers that would otherwise steal the monarch, and the loop feeds itself.
A typical game has three phases. The setup is tapped lands, Preordain, and an early Baleful Strix, while cheap removal and Counterspell trade one for one with everything the opponent commits, and is cycled for a land whenever a land drop would otherwise be missed. The payoff begins when the board is under control: comes down for the monarch, follows with spells still in hand, and later copies of Lórien Revealed are cast in full to draw three. The close is combat in the air: the Birds and Baleful Strix fly over the ground blockers and finish the game a few points at a time, with adding a new attacker for every instant or sorcery you cast along the way.
The Cards
Murmuring Mystic

The finisher. For four mana you get a 1/5 that creates a 1/1 flying Bird whenever you cast an instant or sorcery, and with twenty-five instants and sorceries in the list that is a Bird for nearly every spell you cast from then on. The 5 toughness also makes it the best ground blocker in the deck, so it holds the monarch against most single attackers on its own. The Bird trigger goes on the stack above the spell and resolves even if the spell is countered or the Mystic is killed in response, so once it is in play, hold your instants for the opponent's turn or for the moment removal is pointed at it: the Birds made on their turn attack as soon as you untap, and the mana you kept open stays available for Counterspell the whole way.
Thorn of the Black Rose

Four mana for a 1/3 deathtouch body and the monarch, which draws you a card at each of your end steps for as long as you keep it. The deathtouch body is a blocker that trades with anything, and the extra card every turn is how the deck pulls away in any game that goes long. Cast it only when no opposing creature can deal combat damage to you on the next attack, or when a free Snuff Out is ready for the one that tries: the title moves to the controller of any creature that connects with you, so a Thorn cast into a flier or into more attackers than you can block draws you one card and then feeds the opponent one every turn after.
Baleful Strix

Two mana for a flying deathtouch 1/1 that draws a card as it enters, and the deck's only two-mana creature. It is a blocker first: deathtouch means it trades with any attacker, and flying means it trades with the evasive ones that would otherwise take the monarch. It is also the cleanest way to take the monarch back, since the title goes to whoever's creature deals combat damage to the current monarch. When the opponent has taken it, attack with the Strix or a Bird rather than keeping every creature home; staying purely on defense lets them draw ahead every turn.
Role Assignment
Dimir Control is a reactive, interactive deck with a tempo-negative curve and high inevitability: it spends the early turns a half-step behind, answering rather than deploying, and it wins because the monarch, Lórien Revealed, and Murmuring Mystic make the long game lopsided. Every matchup is fought on the same few axes: whether the opponent can land threats faster than one-for-one removal and a turn-two Counterspell can answer them, who holds the monarch after Thorn of the Black Rose resolves, whether the Mystic resolves and survives, how the removal lines up against the opposing creatures, and who wins the card race once both sides are refilling.
Vs. Aggro. Against aggro you are the control deck without question, and the matchup is decided on the first axis: early board control. The clock is theirs, the inevitability is yours, and your job is to survive to the point where that inevitability matters, which means trading Cut Down and Cast Down for creatures on curve, blocking with Baleful Strix, and holding Thorn of the Black Rose until the board is empty rather than casting it as a 1/3 into attackers who will take the monarch. The play that defines the role is declining the free Snuff Out on turn two when a mana-costing removal spell does the same job, because the 4 life is a resource the aggro deck is trying to take and Campfire only recovers it slowly.
Vs. Midrange. Against midrange you are also the control deck, and this is the class where the plan works most cleanly. Their threats are creatures the removal lines up against, their card advantage comes from spells that Counterspell can stop, and once the board is clear the monarch decides the card race in your favor. The defining play is spending Counterspell on their draw spell or value engine rather than their creature, since the creature dies to the removal you are holding anyway and the engine is what would let them keep pace with Thorn of the Black Rose.
Play Patterns
Cast Thorn of the Black Rose only when no opposing creature can deal combat damage to you on the next attack, or when a free Snuff Out is ready for the one that tries. The monarch moves to the controller of any creature that connects with you, so a Thorn cast into a flier, or into more attackers than you can block, draws you one card at your end step and then hands the opponent an extra card every turn afterward. Remove the evasive creature first, or keep an answer you can cast while tapped out, and the monarch becomes a lasting lead instead of a gift.
Spend Cut Down and Cast Down while you have mana to spare and save Snuff Out for the turn you tap out. Snuff Out is the only answer in the deck that costs no mana, which makes it the card that protects a turn spent entirely on a four- or five-mana spell. Firing it first because it is free leaves that later turn undefended and spends 4 life that the mana-costing removal would never have asked for.
With Murmuring Mystic in play, hold instants for the opponent's turn or for the moment removal is aimed at the Mystic. The Bird trigger happens on cast and resolves even if the Mystic is destroyed in response or the spell is countered, so a Plunder the Trollshaws cast in response to removal still leaves a flier behind. Birds made on the opponent's turn can attack as soon as you untap, and until that moment the open mana keeps Counterspell available. With the Mystic in play and four lands untapped, pass the turn holding everything; at the opponent's end step, cast Plunder the Trollshaws off two of the lands, which leaves a Bird on the battlefield and two Islands still open, and the Bird attacks when you untap.
Until you control a land with the Swamp type, cycle Lórien Revealed for Contaminated Aquifer rather than a basic Island. Islandcycling finds any land with the Island type, and a dual with both the Island and Swamp types supplies black mana and switches on the free mode of in one card, where a land that only taps for black without the Swamp type does not. The dual enters tapped, so play it on a turn you do not need all your mana. With two Islands and Lórien Revealed in hand, play an Island on turn one and cycle Lórien at the opponent's end step for Contaminated Aquifer; on turn two the Aquifer enters tapped beside off the Island, and on turn three the Aquifer's black mana and a second Island cast .


















